Design Principles for Virtual Reality
Enjoy an educational and immersive journey through principles for developing virtual reality experiences. Designing great user experiences in virtual reality is considerably different than designing for traditional 2D form factors. Virtual reality introduces a new set of physiological and ergonomic considerations to inform your design work.VR Design Principles Covered1. Using a Reticle2. UI Depth & Eye Strain3. Using Constant Velocity4. Keeping the User Grounded5. Maintaining Head Tracking6. Guiding with Light7. Leveraging Scale8. Spatial Audio9. Gaze Cues10. Make it BeautifulTo fully enjoy this app youll need a viewer that works with Google Cardboard. Learn more and get your own Cardboard viewer at http://g.co/cardboard. Share your experience through our Google+ community at http://g.co/cardboarddevs.By using this app you agree to be bound by our Google Terms of Service ("Google ToS", http://www.google.com/accounts/TOS), Googles general Privacy Policy (http://www.google.com/intl/en/policies/privacy/), and the additional terms below. This app is a "Service" as defined in the Google ToS and the terms regarding software in our Services apply to your use of this app.PRODUCT SAFETY INFORMATION- Take frequent breaks while using Cardboard. If you experience nausea, discomfort, eye strain, or disorientation, immediately discontinue using Cardboard.- Cardboard is not for use by children without adult supervision.- Do not use Cardboard while driving, walking, or otherwise by being distracted from real world situations that prevent you from obeying traffic or safety laws. Do not drive or operate heavy machinery immediately after using Cardboard if you feel impaired or disoriented.- If you have had or could be prone to seizures, consult a doctor before using Cardboard.